

Planet classes and law levels are explained, together with a list of items allowed at each law level. There’s a new section on cinematic combat, covering Wild West-style gunfights on main street and bar fights. This looks like it will be very fast and easy in play. Cyber hacking pits you against the security (Rep) of the target system, with examples detailed of what you can do to the system if you succeed, and what it does to you if you fail. One thing I like is that the Lifetime Rep table has been expanded to show the type and quality of gear a character can have based on current Lifetime Rep.Ĭyber hacking is now detailed separately as one of three ways to resolve problems without combat, the other two being Interaction with NPCs and the ubiquitous Challenge Test.

Each character has a home, where you can stash your stuff and sit out voluntary encounters if you want to fast forward the timeline – I’ve done that in All Things Zombie – but beware, it can be burgled, and in the more upmarket districts of the city, it costs you DRD to maintain. You can now have drones, which can either help with Challenges or resolve Possible Enemy Forces by scouting them. Those items like BA Pistols and Hard Body Armour which were in the NLMV rules if you dug through them in detail are now listed with the rest, and so easier to find. Weapons are now divided into slugthrowers (the default) and beamers, and there are a few more types, such as rifles, stun-guns, and grenades. You can also have a vehicle, for the low, low cost of 1 DRD per month – this lets you avoid random encounters on public transport. There are also about 30 new races, including lycaon (werewolves), vampires (results of Earth humans meddling with razor DNA), and mongrats (wererats) – these extra races allow you to make use of any cool alien minis you might have lying around. You can now play, or face off against, a robot or psionic (psy) – there’s quite a lot of detail on various types of robots, including the Symon and Cyndee special forces androids, and what psys can do. Chillin’ can now result in a bar fight or attempted robbery, so it’s not as safe as it used to be. The Encounters – basic building blocks of the campaign – look much the same as before, with the addition of Burglarised, which is what happens when NPCs break into your home and try to take your stuff, Police Are Called, which represents the law responding to alarms raised, and Travel, which is bumping into rude strangers on city transit. It took me a long while to get used to that, and I still hanker occasionally for the older figures on a tabletop approach but as you’ll see below, now I can do either. The default combat mode is the battleboard and counters approach of the last few 5150 and All Things Zombie games, with no tactical manoeuvring. What’s the Same?Ĭharacter generation seems to be the same as before. In many ways this is the same game as the previous outing, so I’ll focus on changes here rather than reviewing it from the beginning.
#Two hour wargames adventure d6 pdf#
269 page PDF from Two Hour Wargames, fresh outta Kickstarter. TLDR: This is a superset of 5150 No Limits Maiden Voyage, which is what I’m currently using, expanded with more detail and many new options. But now I have the latest edition, 5150 New Beginnings. My fondness for 5150 is well-known, and you could see the Arioniad campaign as one long and detailed review of the game.

Review: 5150 New Beginnings and City Deck
